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I designed a digital product that helps editors create interactive stories for (almost) any sport.

Company: ESPN Product: Internal Publication Tool - “Lineup Picker Tool” Duration: March — July 2024 Role: Lead Product Designer, on contract Responsibilities: content strategy, ****user workflow + problem definition, solution discovery and product strategy; changes to user flow; high-fidelity UI documentation.


Background 📋

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ESPN’s Visual Storytelling team produces highly original, interactive, and data-focused stories from the sports world. One of the most successful story types are “lineup pickers”, where readers play coach by deciding which athletes to play in a hypothetical game-like scenario. These stories reliably led to high engagement from their audience and the team was looking for a way to produce more of them.

Business Problem

The production of these lineup picker stories, however popular, was limited by a highly manual process and development resources needed to execute them. If the team were to produce more, they needed a way to reduce or eliminate the need to build them from scratch.

“Unfortunately, the one-off versions we have built were extremely taxing on the team and impossible to repurpose.” Stakeholder comment

Solution

A three-part system of content models for standardizing athlete data, UI components with variants for each story element, and a set of story modules defined as markup objects in the CMS. To contend with the reality that editor and data needs can’t fully be anticipated, the best solution was a one using common tools that could be used by anyone, at any time. So we designed the “product” in tools like Microsoft Excel, Figma, and ArchieML.

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My Role: Lead Product Designer (contract)

As the product lead I was responsible for identifying content, data, UX, and visual needs of the intended product and creating the project plan. I led two discovery workshops to better understand project goals and user workflows. I also worked with our data editor to establish a model for athlete statistical data that was agnostic to sport. I was responsible for informing and guiding all aspects of the UX and UI work, specifically the publishing user flows, data modeling, wireframing, and prototyping.

Team: Art Director, Creative Director, Data Editor, Developer, and Product Designer (me)

Insights & Learnings 💡

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Here are a few things I learned:

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More content coming soon!

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